Navigation bar
  Print document Start Previous page
 79 of 352 
Next page End Contents  

  
the World Wide Web.  The investigation identified five key underlying dimensions 
of Web use motivation: Searching, Cognition, New and Unique, Socialization, and 
Entertainment.  Interestingly, the three dimensions of motivation represented by the 
searching, new/unique and entertainment factors appear to represent various 
mixtures of the two general media gratifications of process and content. 
Moreover, the analysis indicates that four out of five underlying motivations are
related to high affinity for computers, and three of those motivations are
significantly related to more frequent use of the Web.  Interestingly, only one the
motivations (search) is significantly related to frequency of computer use.    Thus, it seems
that respondents motivated by searching on the Web tend to like and need the computer and
use it frequently to search the Web. 
However, respondents motivated by entertainment or new and unique things 
on the Web seem to have a high need for and liking of the computer and spend a 
lot of time using the Web, but not necessarily the computer itself.  Although this might 
initially seem contradictory since computers are used to access the Internet, this 
finding might indicate that individuals see themselves as using the Web quite a bit for 
new and entertaining things, and like and need their computer for that specific use, 
but they don’t see themselves as using the computer much, otherwise. 
The one positive and significant relationship for the social factor was with 
affinity for the computer.  It is possible that those seeking social gratifications for 
Web use see the computer as a telecommunications device to contact peers, and 
that it represents a social outlet, much like a phone.      Moreover, it is possible that 
those individuals who have a higher affinity for the computer may actually be more 
interested in using their computers
to interface with their peers (or, perhaps, find 
it more convenient
or even prefer to do so), as compared to direct interpersonal 
social interactions and entertainment activities. The characterization of an “Internet 
Hermit”
comes to mind in this regard;  for these individuals, the Web may be a 
primary source of socialization and fun. 
There are interesting implications to these results, since they appear to suggest 
a case of socialization made possible through a commercial mass medium.   The 
only other communication medium that even partially affords this possibility is the