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emerging trends in the commercial use of the Web (Eighmey, 1997b;  Newhagen 
& Rafaeli, 1996).  U&G theory has already been demonstrated in business-to-
business Internet applications (Eighmey, 1997a; 1997b), and preliminary U&G 
work on consumer Web site applications has shown much promise (e.g., Stafford 
& Stafford, 1998). 
USES AND GRATIFICATIONS FOR MEDIA 
The basic premise of the U&G paradigm focuses on what people do
with the
mass media (Klapper, 1963).   It has long been known that individuals have 
particular motives for media use (Katz, 1959), and that individuals'  media choices 
are motivated by particular self-defined uses and goals (Lin, 1977).  In the case of 
the Internet, U&G provides the theoretical framework for understanding motiva-
tions that drive Web use. 
The Active Audience 
A basic tenet of uses and gratifications theory is the active audience (Katz, 
Blumler & Gurevitch, 1974; Rubin, 1981), and this concept of active involvement 
is particularly important when investigating the emerging Internet medium, where 
communication is best conceptualized as a reversed
flow, and the individual user 
controls the process by simple virtue of initiating access (Stafford & Stafford, 
1998). To paraphrase Klapper, what people do with the Web is to use it to their 
own personal ends. 
Active audiences are selective and make their own choices (Levy & Windahl, 
1984), so understanding the activities prized by audience members is critical, since 
these activities are representative of the underlying motivations which influence 
selective and individual media access.   Hence, the Web site marketer is best served 
by a clear understanding of those activities and motivations, which influence 
audience members who electronically access and use Internet resources.  Audience 
activity is axiomatic in emerging Internet media — Web sites are designed for active